What is Retro_Vision ?
Retro_Vision is a gaming blog focused on the review and critique of video-games with the objective of generating content that delivers information through short, almost spoiler-free lines of text based on a personal opinion to anyone interested in knowing more about specific games or genres, or those who just wish to know how others feel about a title they just finished.
The subject to critique will often be the game's mechanics, looks, system, and overall design, always accompanied by a fair reason as to why I ended up feeling in a certain way.
By using my own time and money I hope to get you to save your time and money, all by reviewing games that may potentially come out as flavorless for you in the future, if obviously you were to pick them in the first place.
A Brief Introduction
Yes, this is Neil from To The Moon
My name in this blog is Caius (inspired by the name of a character in a game I used to love), and I'm a human being just like most of you. Second to that I'm a gamer, a lover of the beauty, and the joy games can bring to us in the hard moments of life.
The genre of games I like playing the most are RPGs, Sandboxes, Adventure, and Story-Telling, but I never limit myself and I play anything as long as it looks interesting.
When not playing games, I tend to watch other people play the games I find interesting but wouldn't dare to play myself (namely literally any horror game).
Why The Name "Retro_Vision"?
The name takes inspiration from the effect of a pill from the game The Binding of Isaac, that will briefly pixelate the screen for a few seconds once used.
The Binding of Isaac is a game I have played and enjoyed for a long time, and I have been closely watching its development journey for over the years since when it was first released in flash version.
After many hours gloriously spent into the game, hearing the narrator say "Retro Vision" time and time again, the sound of it eventually stuck with me. That plus the great-sounding idea behind the item: "temporarily changing one's vision over something for a short amount of time" were pretty much the two main reasons why I decided to name the blog after the item.
At Retro_Vision, one of the first things you'll likely notice is that all reviews have ratings in the form of numbers ranging from 1 to 10, with 1 being the worst possible score, and 10 being reserved for only the best of the best. The scores should take into account my own opinion, and also other player's opinions, based on the game's overall reputation.
Here's a list with every score and their meaning for further clarification:
The worst a game can possibly be. These types of games are not worth the investment of your time and money, nor your patience as you're surely going to need a lot to go through such dread. You should avoid them at all costs unless you want to be traumatized forever. You'll rarely or possibly never see games scored this low in here, as these types of games are usually easy to avoid.
An atrocious game is a game that failed at many things, if not everything. They are games that are a little less worse than those that are of dreadful quality, yet they still don't deliver anything new or interesting and are just a waste of everyone's time, so, again, you'll rarely if ever see games with such low scores.
There are some games in this world that are better just being avoided. Some even make us wonder how a human being can possibly create such a distasteful, bad game that can't be described by anything but a bad joke. If you ever see a game scored 3.5 or below, the best advice is, once again, avoid playing it at all costs.
Awful is reserved for the games that had potential, could have been interesting and offer some value, but sadly this potential is often hidden deep down a pile of messy, poorly executed concepts, or just so many bugs that overshadow what the game does great, making it nearly impossible to recommend such games.
A bad game is a game that often has a cool concept, some cool values and characteristics, but isn't memorable, lacking what it takes to keep players interested, isn't exactly fun and its content simply isn't worth engaging. These are the types of games that you finish, and that's it, you just move on to the next more interesting thing and forgets about it like it never existed.
An okay game is a game that clearly had some effort put into creating some interesting content but still lacked in being innovative or too interesting. Games that showed truly great potential but had some hard to overlook shortcomings. Still, they offered a somewhat great value and because of this they are still worth playing.
Not a masterpiece, and very far from mediocrity. They aren't the greatest thing ever, but they do still have high chances of being an enjoyable experience for many people. These are the games totally worth checking out, so look out for those if you want to know when a game is good and possibly well worth your time.
A superior game is a game that gets many things done right. Playing through it is usually a really great and fun experience, and they're also highly memorable thanks to their many great qualities. These are overall fantastic games that delivered a lot seeing from a larger picture, yet left some to be desired, showing to still have room for improvement.
A game that can't be recommended enough. Their content is masterfully executed and they have a lot to offer, rising above all competing titles. A piece of art, result of the hard work of a team passionate about what they're creating that translates into a beautifully crafted game that is sure to be an extremely enjoyable and fun experience for most people.
A masterpiece is the closest a game can get to perfection. These types of games shine the brightest, raising the bar high, claiming for themselves a spot as one of the greatest. They are totally worth checking out even if they aren't your favorite style for they can still turn out to be your new favorite thing, and are likely to stay that way for a really, really long time if ever given a chance.