A Plague Tale: Innocence Review
A Million Eyes Waiting In The Dark .
Read Time 11 minutes
When it comes to video games that surpass expectations, A Plague Tale currently comes on top of the list for me because it is so well-made that if you don't cry because of the story it tells, you'll end up crying anyways just because of how beautifully set up it is. As one of the first few graphically-intensive games I ever played after acquiring a computer that was neither a toast nor a refrigerator, I hold it close to heart for showing me that the hardships of life can be a phase if you are able to keep looking forward to the path ahead. With that introduction out of the way, today I am here to share with you how coming back to the not-so-wonderful world of A Plague Tale has changed my way of viewing its faults, as well as its glorious, almost fabled method of telling a story that not only gets us involved but also don't ever drop the bar, even when it feels like it's bound to happen.
“ ...Whose genius idea was it to make a game based around the streets of NYC?... ”
Drawing heavily from real-world 'concepts', the game dives deeply into the annals of history books to create what I would call a blend of the worst that has happened throughout human history. It tells us the story of Amicia and her sickly little brother Hugo de Rune, siblings chased by the inquisition, and whose lives took a big turn and went from calm and tranquil to dark and full of terrors after a series of tragic events that left both of them without the warmth of a parent's embrace. As the toughest of realities comes down crashing, it will be our mission to keep both of them alive and well for as long as necessary for them to regain their strength and return the favor to those who put them in this situation twice as rough.